The 6-Month Certificate Course in 3D Hard Surface Modeling is a specialized program designed to equip students with the technical and creative skills required for producing high-quality 3D assets for games, visualization, simulation, and digital media industries. The course focuses on core techniques such as 3D hard surface modeling, low poly modeling, texturing, surfacing, lighting, rendering, optimization, and real-time visualization, enabling students to create accurate and efficient digital models used in modern production pipelines.
Through hands-on training and project-based learning, students will develop the ability to design and build detailed mechanical objects, industrial products, vehicles, and environment assets optimized for real-time applications. The program emphasizes efficient workflows, asset optimization, and rendering techniques used in game engines and visualization platforms.
With the objective of skilling and empowering engineering students to join the techno- creative workforce, Toonz Animation has designed this advanced course to bridge the gap between engineering knowledge and creative digital production. Launching in the upcoming academic year, the program aims to prepare learners for emerging opportunities in gaming, product visualization, simulation, AR/VR, and digital content creation.
Demonstrate a clear understanding of 3D modeling workflows, asset pipelines, and visualization techniques used in games, AR/VR, and metaverse environments.
Design and build precise hard surface models such as mechanical objects, products, vehicles, and architectural elements using industry-standard modeling techniques.
Create low poly 3D models suitable for real-time applications by applying efficient topology, polygon optimization, and mesh simplification techniques.
Produce realistic textures using UV mapping, texture painting, and material creation methods to enhance visual quality and surface detail.
Develop physically based materials and shaders to accurately represent different surface types used in digital assets.
Apply lighting principles to create visually appealing scenes and enhance realism in real-time and rendered environments.
Generate high-quality renders of models and scenes using professional rendering workflows for presentations, portfolios, and digital production.
Apply asset optimization techniques such as polygon reduction, texture optimization, and efficient UV layouts for real-time engines.
Develop interactive real-time visualizations using game engines or visualization platforms for immersive environments.
Export and implement 3D assets into game engines and immersive platforms for interactive applications.
Apply problem-solving skills to address technical challenges related to modeling, rendering, and optimization.
Produce a portfolio of optimized 3D models and real-time visualization projects suitable for entry-level roles in games, AR/VR, metaverse, and digital visualization industries.
Exercise: Create basic primitive objects and scene setup.
Exercise: Create simple objects.
Exercise: Model simple mechanical objects.
Exercise: Model a sci-fi prop or industrial asset.
Exercise: Create a production-ready prop model.
Exercise: Create optimized environment assets.
Exercise: Optimize a high-poly model.
Exercise: Create UVs for hard surface models.
Using Substance Painter
Exercise: Apply basic textures to assets.
Exercise: Create realistic material textures.
Exercise: Create different materials (metal, plastic, glass).
Exercise: Develop complex material setups.
Exercise: Light a product visualization scene.
Exercise: Produce high-quality renders in Autodesk Maya.
Using Unreal Engine
Exercise: Import and display models in Unreal.
Exercise: Create a simple environment scene.
Exercise: Optimize assets for real-time visualization.
Exercise: Build a complete real-time visualization scene.
Exercise: Create a full 3D product or environment visualization.
Roles focused on creating high-quality 3D models and renders of products for design presentation, marketing, and manufacturing visualization.
Roles related to online product display, 3D catalogs, and interactive product experiences.
Roles focused on real-time asset creation and optimization for game engines.
Roles involved in creating immersive 3D assets and environments for augmented and virtual reality experiences.
Roles focused on building 3D assets and environments for virtual platforms and digital worlds.
Roles related to architectural visualization and spatial simulations.
Roles creating high-quality product visuals and promotional content.
Graduates typically start in roles such as: